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Add proper handling of duf types

Started by JQP, June 19, 2016, 09:03:42 PM

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JQP

I think this one would be pretty easy to add, but it would be extremely useful; add proper recognition of duf file types. It looks pretty straightforward, judging by what an unencrypted duf file looks like in my text editor:

{
   "file_version" : "0.6.0.0",
   "asset_info" : {
      "id" : "/[path to file\.duf",
      "type" : "preset_material",

etc., etc. Looks like all you need to do is properly categorize the types and have AL read them. This is a big deal in searches, because filtering by type doesn't work for duf files.

P.S., you might think DS users have moved on from AL, but I sure haven't. DS' library does this completely idiotic thing where it only shows DS content when you are looking in the DS content category, and only shows Poser content when you're looking in the Poser content category, so the "wrong" types are all invisible if you aren't in the right category (e.g., like when I've saved V4 clothing autofitted to G3F to a subfolder where the V4 content is located, because that's where I've put all the MATs). Basically, DS has two libraries, and you have to navigate all the frickin way down the tree again if you want to check for the "wrong" type of content. There isn't even a way to quickly swap between looking at a directory in "DS mode" and "Poser mode." Sometimes Daz does inexplicably stupid shit, and this is one of those times. And DS' search doesn't even let you filter by type. It says it does, but it doesn't work for me, and it never has.

AL is the only app that shows every kind of content. Plus search is waaaay faster than in DS library. So adding duf types would be huge for me. I wish I had the cash, because I'd pay you to add this feature if I did.